![]() Shortly said, don't buy any small decorations, bigger things usually provide MORE happines over the same area. This table was made by copying and pasting the table from the Residential Building Category, and filtering out the unnecessary info. Or perhaps you just need more people to advance your town, then just upgrade to bigger houses. If you play the game only about once a day, 4-hour production houses might be better for you. If you spend whole straight hours playing the game and can click collect every 15 minutes, staying with Roof Tile Houses is probably the best option for you. So if you have enough population, you can keep the Roof Tiled Houses and earn more money. If you take a look at the table, you will see that you gain people, but you lose overall revenue per person gained. Let's say you want to replace your Roof Tiled Houses with Cottages. TES (x-1) = TES of previous building in list.Population Efficiency (PE) = Production / Population.Size Efficiency (SE) = Production / Size. ![]() The overall score should be the target, but sometimes that just won't fit your city layout or available population. If you have a small population, sort by population efficiency. ![]()
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